The hard work of real estate appraisers can be a bit easier with the help of right software for right task. Unlike some other industries in which hundreds of software companies are competing for a minor market stake, not too many software companies are there in the market for real estate appraisers. But thankfully there are 5 popular names in the industry which are widely used by appraisers around the globe for completing work in a faster and intuitive manner. In this article we’ll take a look at those companies and their popular software products.
a la mode: a la mode is the manufacturer of wildly successful TOTAL software product for appraisers. It’s considered as world’s best software for appraisers since its very first version; and with the latest version, which is known as TOTAL 2013, it has become even better. Now you can spread your appraisal work across multiple screens with TOTAL 2013’s multi-window architecture for the best productivity boost. It also has a very comprehensive comps database, which gathers data from multiple sources and presents it on a visual map. It also has several reporting related features, which help in faster and better report creation. Plus, with its mobile app for iOS and Android you get more control and quick access to your data even if your work PC isn’t available with you. Other popular products of company include WinTOTAL, Mercury, UAD Reader and Swift Estimator.
Narrative1: Automated Google Maps, comprehensive comps database, ability of merging MS-Word and Excel data together, several appraisal templates and valuation spreadsheets are just a few features of Narrative1. It’s also one the most popular software products in its space. Its easy-to-use interface also doesn’t require you to spend several hours in learning its usage.
ACI: ACI, another highly successful name in the appraisal industry, provides several popular software solutions for appraisers. The most popular two are ACI2012 UAD and ACI Sketch. Where ACI2012 UAD is a form-filling software that helps in generating UAD-compliant reports, ACI Sketch helps in designing professional looking floor plans on the screen of your PC. Both these products are extremely feature-rich with dozens of tools and validation mechanisms for making your work easier. Along with these two products ACI also has several other software products designed specifically for appraisers.
HomePuter: HomePuter provides two software products for appraisers – FPS v7.5, which is a form-filling software and DMS v2.3, which is a decision making software. FPS includes a sketch processor, latest forms, signature scanning and other form-filling required features while DMS is a regression analysis based software basically designed for decision making so it has features related to that work (i.e. database management, ability of analyzing 31 variables together and so on).
SFREP: Appraise-It is the most popular software product of SFREP. Appraise-It software suite provides you a user-friendly interface for creating appraisal reports which include maps, images, sketches, signatures and text. It also includes a sketching software named Sketch-It, a comp management software named Comp Manager and a photo management software named Image Manager.
As the days go by and the technology develops more and more, we realize how amazing some of the classic retro games were. Sega is known as one of the biggest companies who has released some of the most important games in the history of PC gaming, and for that I decided to gather some of the most popular Sega games ever made.
Among the most remarkable games released by Sega are Sonic the Hedgehog, Gunstar Heroes, Mortal Kombat and Streets of Rage. The series of Sonic games by Sega won multiple awards including Best Platformer at GamingXP’s Best of Gamescom 2011.
Here is a quick review of some of the most remarkable and popular Sega games of all times:
Sonic the Hedgehog – Sonic the Hedgehog is a video game created by Yuji Naka and was developed and owned by Sega. The franchise centers on a series of speed-based platform games and the star of the series is the blue hedgehog named Conic, whose life is often interrupted by the evil Doctor Eggman. Typically, Sonic and some of his friends (friends such as Talis, Amy and Knuckles) try to stop Eggman and foil any of his plans of world domination. The first game in the series was published in 1991 and won great popularity.
Gunstar Heroes – Gunstar Heroes was released in 1993. It is a run and gun video game which was developed by Treasure and published by Sega. Treasure’s debut game was originally released on the Sega Mega Drive/Genesis in the 90’s and later on was ported to the Game Gear by M2. On 2006 it was released as part of the Gunstar Heroes: Treasire Box Collection for the PlayStation 2. The game itself won amazing popularity during the 90’s and is still famous today.
Mortal Kombat – Mortal Kombat is one of the most famous names in the gaming industry and till this very day it is still considered one of the most loved video games ever made. It was originally developed by Midway Games’ Chicago studio in 1992 and it is currently owned by Warner Bros. Interactive Entertainment. The Mortal Kombat series is known for high levels of violence and bloody scenes, including its fatalities (finishing moves that require a sequence of button inputs to perform). Nowadays you can find Mortal Kombat X on the App Store and Play Store, which is a modern version that has been adapted to mobile devices.
Sega is still known as one of the biggest companies in the field of gaming, and many of its games are highly popular today. It is responsible for some of the biggest classics of video games, and as such it is an important milestone in the gaming industry.
Your Xbox 360 is an amazing piece of technology, it can play the latest games, and movies in HD, play your favorite songs from it's hard drive, download updates over the internet when it's on and off. The amount of things you can do with it is probably endless, well, endless unless Microsoft legally restricts it, like they did with mod chips. With new software coming out to support your Xbox 360 you can now connect it to your PC and stream all your music and videos from there, rather than wasting your precious hard drive space on your 360. some software even lets you stream videos from internet sites like YouTube and AOL. If you want to do this you have three options for streaming to your Xbox 360: Windows Media Player 11, WinAmp Remote, or by using your Windows Media Center PC.
Using Windows Media Player 11
First make sure your Xbox 360 is connected to the network and can connect to Xbox Live.
Open up Windows Media Player 11, and click on the arrow directly below the Library tab, then click on Media Sharing.
A Media Sharing Window will popup, now check the "Share my media to:" box and click on your Xbox 360. Select allow and click okay.
Wait a little bit. You'll have to wait for the system settings to take effect and for the Xbox to show up in the network, if you've waited and nothing's happening try redoing the process or opening up the ports on your router for the 360 (a good place to do that is Port Forward ) because they could be blocking it, and also make sure there isn't a firewall enabled somewhere that is causing problems.
After you've waited, get on your Xbox and select the Media blade, then Music or Videos, and then press X to change your source and select your computer.
Everything you have in your library will show up on your 360 now. Enjoy your songs and videos.
Download and Install WinAmp Remote.
Right click the WinAmp Remote icon in the system tray, click configure, and then media tab.
Add the folders that contain your music and your video files.
Again, you'll need to wait a little bit for the network to show up with the 360.
Go to your Media blade on your Xbox 360 and press X to change the source and select your PC.
On your Xbox 360 go to the Media lade, select Windows Media Center, and follow the easy, on screen instructions to complete your setup.
Each of these options are very easy to implement, and have different pros and cons. Currently, Windows Media Player is faster at streaming and buffering than WinAmp Remote, and it seems like it is more stable, but WinAmp Remote has the ability to stream online videos. And the Windows Media Center PC option is perfect if you have a Media Center PC.
Super Mario 3D World, developed and published by Nintendo for the WiiU console, is the latest platformer in the extensive and storied Mario Brothers franchise. 3D World, the sixth 3D incarnation of the series (seventh if you count Super Mario 64 DS), liberally borrows different mechanics from past Mario titles and combines them into a game that not only feels immediately familiar and fresh in equal parts, but is arguably the best Mario game in recent memory. It is without a doubt the best Mario game available for the WiiU right now.
That’s not to say that the other WiiU Mario title available, New Super Mario Brothers U, is a bad game. The iconic plumbers have enjoyed a prominent role in the recent 2D platforming renaissance thanks to the games bearing the ‘New’ Super Mario Brothers moniker, and NSMBU is a great example of the excellence that has fueled that revitalization. But it has been some time since the Italian duo have taken part in a full 3D adventure on our television screens, well since 2010′s Super Mario Galaxy 2 to be exact, and it is exciting to see how Team Mario have taken what they’ve learned in sprucing up the titular moustachioed hero’s ‘New’ 2D adventures, and how they have applied that knowledge to a beautiful, high definition, three-dimensional Mario world.
Like the New Super Mario Brothers games, 3D World feels new, but has an undeniable old school feel as well. In fact, it’s probably more of a spiritual successor to Super Mario 64 or the Super Nintendo’s Super Mario World than it is a follow-up to the more recent 3D adventures on the Wii. Nintendo keeps things from feeling rehashed however, by introducing new mechanics and power-ups for every old trope they pull out. A POW block in a dark area will not only knock out nearby enemies, it will also light up the surrounding area for a moment. The ever-present Fire Flower still lets you throw fireballs, but now you can occasionally ricochet them around corners at unsuspecting enemies before they can spot you.
Altogether new power-ups keep things interesting as well. The new bell will transform you into Cat Suit Mario, giving you a scratch and a jumping dive attack, as well as the power to climb a fair distance up walls. The double cherries have a multiple-man effect, adding another Mario by your side. Grab a few in a row and you can have a Pikmin-like mob of red overall clad protagonists running around on screen.
Even level design has a strong old school/new school dichotomy in Super Mario 3D World. While a 3D game, the levels make use of several 2D sensibilities, lending a tight, focused feel to the gameplay. Stages are roughly linear and there’s not a lot of exploration to do, which is good because the stages are timed. The clock starts running from the moment you drop in, until you jump onto the flag pole at the end of the level (another old school Mario trope). Levels are navigated via an Overworld map (yet another old school Mario device), that players are free to explore for extra coins and secrets as well. And while many of the environs and enemies will look familiar, at the same time they’ve never looked as good. Seeing some of these characters and beautiful, brightly colored settings in full high definition is a real treat.
3D World features up to 4-player simultaneous co-op, similar to the New Super Mario Brothers series, allowing players to choose to play as Mario, Luigi, Princess Peach or Toad. There’s a little old school mixed in here as well since each character plays a little differently, similar to the way they played in the Nintendo Entertainment System title Super Mario Brothers 2. Mario is average all around. Luigi jumps a little higher and falls a little slower, but takes slightly longer to get up to full running speed. Princess Peach can float for a couple seconds while jumping, but isn’t as fast as the other players. Toad runs the fastest, but can’t jump quite as high and falls faster too. While multiplayer is strictly offline, depending on your online settings, your Overworld map can be populated with Mii ghosts bearing messages posted by other players, and you can even run stages alongside Mii ghosts representing other players. Keeping an eye on them can sometimes be the difference between finding a stamp (the game’s new collectable) or all the stars in a level, and coming away empty handed.
All in all, Super Mario 3D World may not be a title that takes full advantage of the WiiU’s online capabilities, or a title that fully exploits the WiiU’s signature Gamepad controller, but it is a fantastic game. It’s simultaneously familiar, fresh, fun, simple, engaging and challenging. It is a game that any Mario fan will want to play, replay and share with friends. In short, despite a few shortcomings, it is everything that a Mario Brothers game should be.
In a lot of games I have ran, there is always a circumstance where a player would like to make a called shot at an enemy. Within the Pathfinder RPG, and even DnD, there are no rules or substantial charts for making a called shot against an enemy and what the results are. So my play group and I have devised a simple system that is both player and DM friendly. (Mind you this rule can have devastating effects on your monsters so use with caution.)
So, for starters you need to establish what it is the player is trying to strike that way you can decide the difficulty of the attack. Called shot should be incremented based on the size of the location being attacked, but before you do so you need to understand the difference in what is or isn’t a called shot. To make a called shot first the player needs to specify the location on the enemy he/she wishes to attack. (Declaring you want to attack the left flank of a large creature such as a dragon is not a called shot, that is called an attack.) The area should be a very specific location such as between the ribs directly under the armpit of the enemy/creature, or the eye would be an acceptable declaration.
Now you as the DM need to decide just how difficult that specified location is to hit based on a few simple questions. How large is the area being attacked. To help out here is a simple chart based on size location.
Fine: (this is 6 inches or less) +8 added to the base Armor class to hit the area.
Diminutive: ( 7 inches to 1 ft) +4 added to the base Armor class to hit the area
Tiny: (1ft 1inches to 2-1/2ft) +2 added to the base Armor class to hit the area
Small**: (3ft to 5ft) +1 added to the base Armor class to hit the area
**(These area’s should only be incorporated or approved by the DM if the creature is Huge or above)
Now that you have determined the difficulty of striking the area you need to decide if the are any additional factors to add to the difficulty before the attack is made, such as is the targeted area armored? if so the penalties for sundering armor should apply as normal. (an alternate option is to add an additional AC bonus to the targeted area based on what material the armor is made out of.)
Padded: +1/Leather/Hide/Studded: +2/ Metal: +3**
**(Special metals such as Adamantine should still apply their damage reduction rating if the area is struck.)
Now the attack is made against the targeted location. As the DM you need to determine if the called shot will be a fatal blow if the attack is landed. If the attack has the potential to kill the target if successful I have devised a ruling to determine wither or not the target survives the blow. If the attack is successful the target must make a fortitude save DC 10 +damage dealt or die. (as i said earlier this can be used to mow down monsters in single hits and forces the DM to run his villains with care, but remember DM’s monsters can aim as well, and not all called shots are fatal.)
Alright, let me toss out an example so that this muddy water can clear up a bit.
“Crow the barbarian has engaged Thwak the Orc warlord in single combat! In the beginnings of the fight Thwak delivered some devastating blows to Crow and the outcome for our hero looks grim. Crow decides that he has to win this fight in one hit or be slain by the monstrous Orc. So Crow declares that he wants to make a called shot using his greatsword and cleave it into the throat of the mighty Orc. Thwak has an initial armor class of 20 but striking him in the throat is far more difficult than just striking him outright and the throat is a Fine Target increasing Thwaks armor class by an additional +8, making his adjusted AC 28, Thankfully for Crow the area is unarmored so no additional adjustments need to be made to strike the area. So Crow makes his attack. Crow is +14 to hit with his enchanted Greatsword and rolls a 16. (14+16 = 30) Crow lands a mighty cleave into the throat of Thwak. (Now obviously a greatsword to the throat has the potential to be fatal so this attack will force a fortitude save.) Crow’s damage when wielding his greatsword is 2d6+8, so he rolls damage normally as he would with any attack. Crow deals 14 points of damage to the throat of Thwak and forces a fortitude save difficulty 10+ damage dealt so Thwak then needs to roll his fortitude save and come up with a total of 24 or above to survive the attack. Thwak has a +10 to his fortitude save but only rolls a 4 on his save, failing the check and getting his head removed as Crow shears his head from his shoulders.”
This rule may take some time to become familiar with but has the potential to increase the flavor of your combat scenes by forcing your play group to do more than just roll dice and tell you damage. This rule can be utilized by any attack that requires an attack roll, even touch/ranged touch spells!