Runescape Private Servers

Runescape Private Servers

With 15 million users, RuneScape is by far the most popular free MMORPG (massively multi-multiplayer online role playing game) on the planet. Created and operated by Jagex, this online game was released in 2001 whose free-to-play option has catapulted it to the status it currently enjoys.

But, apart from the adrenalin rush, everything finally boils down to the RuneScape economy. Here. “items” rule and can be traded for real money. Items are sometimes raw materials that can be collected from actions such as, say, fishing. Then there are higher skills such as cooking which can also earn a player items. But the most popular way of collecting items is by killing monsters who then drop an item which a player can grab.

When real-money trading threatened to spin out of control, Jagex released a series of updates to the game and introduced the Grand Exchange, to moderate buying, selling, re-selling and trading of items. Though the restrictions on real-money trading stabilised the RuneScape economy, players were understandably chuffed.

RuneScape has thus evolved over time and is still changing as Jagex introduces more and more changes. Take servers, for instance. Jagex has 160 servers across the world. Each one is referred to as a “world” by players. These servers are located in various countries and they are located in a way that provides the most effective connectivity.

Official Servers

Servers are divided according to different criteria. One, each one allows up to 2,000 players to hook up simultaneously. Therefore, a maximum 32,000 players can play at the same time. Servers are also divided on the basis of functionality. For instance, group participation is allowed only on some servers.

Apart from this, Jagex has two members-only servers for RuneScape Classic, each allowing only 1,250 players to connect with each other at any given time. This allows a total 2,500 players to connect simultaneously.

But all’s fair in war and RuneScape, right? RuneScape private servers offer a range of possibilities and activities that are not available on Jagex’s official servers. No wonder they are immensely popular.

But it took several years of research for these private servers to make an appearance. This is the case with many MMORPGs. The most popular private server for RuneScape players is moparscape, which offers a lot of flexibility.

For instance, players can set their own levels and obtain items that are almost impossible to acquire on the official Runescape servers. Another popular reason players prefer RuneScape private servers is you can play as a member without paying the monthly subscription which is a must to access the full RuneScape version.

Private Gateways

Private servers are a blessing for players who want to get around the rules and are used by those who cannot access Jagex’s official servers or whose accounts or IP addresses are banned.

They are illegal and when detected are banned by Jagex as they violate Runescape’s intellectual property rights. But that hasn’t helped much. Hackers are able to work around the system with ease and new servers keep cropping up under different names and aliases.

So just where do you find these RuneScape private servers and how do you access them? Either surf the Internet for moparscape or check out RuneScape cheat sites such as sythe, fagex, or eliteneo to learn more.

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Source by Srinivaasswathi Thevar

Differences Between CIF, D1 and 960H Resolutions in DVR

Differences Between CIF, D1 and 960H Resolutions in DVR

While searching for standalone DVR, we usually find CIF, D1, 960H parameters in the resolution column of every single standalone DVR specification / technical table.

CIF, D1 & 960H are the recording and playback resolution for DVR.

These resolutions are the most important parameters that defines DVR performance and resolution

When referring to recording resolution the industry usually uses either a variant of CIF, which is 360 x 240 pixel resolution, or D1, which is 720 x 480 pixel resolution. There is a distinction that needs to be addressed here. Each DVR has a recording resolution and a live video resolution. The live video is always going to be clearer, so when you are evaluating DVR units you really need to know how the recorded video will look, since that will be your actionable evidence in the event of a security problem. D1 is currently the highest resolution used for recording, but most standalone DVRs are not able to record in D1 in realtime, which is 30 frames per second (fps) on all the channels at the same time, though some of the new units coming out are starting to improve on that.

What is CIF?

CIF is acronym of Common Intermediate Format.

It has 360*240 pixels video resolution

Features of CIF are:

  • CIF Resolution is suitable for Video Home System
  • Adopts non-interlaced scan technique
  • CIF is Economical
  • In PAL System CIF Resolution reaches up to 288 TV Lines
  • In NTSC the maximum video frame rate is 29.97fps.
  • CIF is an old resolution standard for video surveillance

What is D1?

In Video Surveillance industry there is a misconception that D1 resolution is the resolution that is used for recording, playback and real-time viewing but the fact is that D1 is a Digital TV System standard format; D1 resolution is similar to that of 4CIF

Features of D1 are:

  • D1 resolution is suitable for HD Video Home System
  • Adopts interlaced scanning techniques.
  • D1 is very economical
  • In PAL System CIF Resolution reaches up to 576 TV Lines
  • In NTSC the maximum video frame rate is 30fps

What is 960H?

960H is a new standard for security cameras and security DVR’s that provides high resolution images using advanced image sensors. Security cameras that are capable of 960H resolution produce an image that is 960 horizontal and 480 vertical pixels large (960×480).

Features of 960H are:

  • Higher Resolution Recording: Security cameras and DVR’s that supports 960H resolution are capable of producing superior images that are 34% sharper than D1 and more than 500% sharper than CIF.
  • Better Image Quality: Recording in 960 H resolution provides a greater amount of image details. Images are sharper and it is easier to distinguish objects that are close together.
  • True to Life: 960H creates a wide-screen picture
  • Easy to Upgrade: Upgrading to 960H will save your time and money compared with IP camera systems that require rewiring.

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Source by Godchi Simon

Video Game Review – Far Cry 4

Video Game Review – Far Cry 4

Ubisoft is one of the best game developers that you can find right now on the market as they always try to provide one of a kind, beautiful game worlds that you can explore at your own pace. Recently, Far Cry 4 has been released by them, showing once again that the company is a master at creating one of a kind, stellar environments that players can explore in any way they see fit.

Story

The Far Cry 4 story pits us in the middle of a regional war against the forces of Pagan Min and the rebels. We play as Ajay Gale, a local from Kyrat that comes back to the native lands to mourn his mother. Here he will see that he needs to ally with either one site or the other. The missions in Far Cry 4 are varied enough to make it widely interesting, even if the story brings some cliché moments from time.

Gameplay

Just like the previous game in the series, Far Cry 4 is all about exploring a massive game world. And while in Far Cry 3 we had a luxurious island, now with Far Cry 4 we can explore a virtual world that is very similar to the Himalayan region. Named Kyrat, the place is filled with side missions, quests and a plethora of animals that just make the whole experience feel authentic. We liked the fact that the animals in Far Cry 4 actually play a major role in the gameplay, because you can use them in battle. In fact, if you want you can draw the animals towards enemies and kill them or you can even ride the elephants to destroy the games.

In regards to the combat, Far Cry 4 does a great job in keeping the same feeling found in the previous title, and even if it’s pretty much more of the same in this regard, the fact that you have a large, new world to explore more than makes up for it when it comes to innovation.

We found the game mechanics such as conquering towers to be very interesting, even if they are brought from the previous title. But maybe the best part about Far Cry 4 is that you simply aren’t restricted to play the game in any way, instead you can easily explore the game land as you see fit.

With so many missions and side challenges like driving buggies or kiting, it can be hard to focus on the current challenge that the main story brings. On top of that, we also liked that the decisions you make do affect the story, in fact there are two different endings that just wait to be unraveled, pretty much like in Far Cry 3.

No matter if you just want to use a C4 to get into an enemy compound or you just want to take a minute to explore the land for some new herbs to add to your collection, in Far Cry 4 you will be able to do all of that and more. And even though Pagan Min might not be the very bad villain that the trailers portrayed him to be, he still brings many challenges into the mix, and you will definitely be impressed by the story most of the time.

Co-op and PVP

Alongside the great campaign and singleplayer mode, Far Cry 4 also brings a challenging and fun multiplayer. You can engage in a PVP mode where you need to kill the others as fast as possible in order to win, which is actually a great game mode that has a neat progression system. And as if that wasn’t enough, the multiplayer is also bringing a cooperative experience that allows us to join one of our friends in a very interesting battle against the enemy forces.

Sounds and graphics

Graphically, this is the most visually appealing game in the Far Cry series, as it takes full advantage of the latest tech to make the snow, hair and even the backgrounds look as realistic as possible. Character design is great, animations are fluid and the whole experience of exploring Kyrat is an amazing one from a visual standpoint. There are some minor graphical bugs from time to time, but these aren’t game breaking at all.

The soundtrack is similar to what we were able to find in Far Cry 3, this time however we get a Himalayan version. As for the voice-overs, they are nicely done, especially when it comes to Pagan Min and the other main characters in the story.

Conclusion

Far Cry 4 successfully manages to capture the essence of a Far Cry game, and even though it doesn’t really innovate the formula, bringing more of the same is enough for shooter enthusiasts to have a killer time with the title. We recommend it to anyone that wants a wonderful time in the Himalayas, without being restricted by anything. Far Cry 4 is all about freedom, good shooting and an interesting story, so if you are looking for that, then the title is well worth taking a look at!

9/10

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Source by Bobby Guions

Pros and Cons of Being a Game Designer

Pros and Cons of Being a Game Designer

There are a lot of people who have an interest in becoming a game designer but are unsure whether or not to make it a career. The main purpose of this article is to provide information which will help you make this choice. Many different variables should be taken into account and below is a list with some of the pros and cons of being a game designer.

Pros

Designing games is fun. Creating them as a whole is very enjoyable as is working on all the different game mechanics and coming up with new and interesting concepts. Many times as a player, you might think how something in that game could be changed for the better. When it’s your job, you not only get to think of these ideas but also put them into practice.

You also get rewarded for creativity and innovation. Creating games in itself can feel very rewarding and when there’s a positive reaction to your game, it is even better. Contrary to many professions where things are predetermined, game designers are constantly seeking things that are new and improving things that already exist.

Though the salary may not be as high as other professions, there are a lot of professionals in this industry who do earn pretty well even though the game design market has not existed as long as other industries. Several industry-related sources indicate that the salaries for this profession range from $50,000 to $80,000 annually and averaging $57,500. Some companies also give bonuses and shares of the profits.

There is a variety of niche markets which are opening up. For example, you might choose to design games for PC, console, mobile or web. Then again, your choice might be based on the game genre you like best, such as: FPS, RTS, MMORPG, puzzle, sport, etc. With this variety, it is possible for game designers to choose the area which they like the most and learn to create games in those areas.

Cons

Long hours. Not only does practicing your skills for creating games take a long while, working in designing the games also takes up a lot of time. The game designing business is also well known for employees having to work exhaustively during crunch periods, which can often span several months.

You may have to work on games that your not very interested in. Due to the incredible growth of this industry, and the immense number of games being created, the probability of this happening isn’t very high. Even if this does happen, it can be turned into something positive if it later results in some sort of promotion, an increase in pay or equips you with new skills.

With the growth of the game design industry, the competition is also increasing. While there are new jobs opening constantly, the competition is becoming more fierce. Of course, this just means you need to be well prepared.

As with any profession, there are both pros and cons to being a game designer. Anyone that has a passion for games, has a keen sense of problem solving and a good dose of creativity, will find a job in game design a fun and rewarding option in a fast growing industry that has a promising future.

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Source by Lucas Manor

History of Game Design

History of Game Design

Arising as a prominent branch of game development in the 1970s after the huge success of arcade video games, game designers as we know them today were tasked with designing the bulk of content for the game, including the rules, storyline, characters and overall appeal. Today, game designing is a multi-million dollar industry that’s only expected to grow larger as technology advances. Take a look at the timeline below to see how the industry has evolved and expanded over the years.

1952 – Willy Higinbotham creates what is commonly referred to as “the first video game.” Similar to table tennis, this 2 person game was played on an oscilloscope.

1961 – A MIT student, Steve Russell, creates the first interactive game, Spacewars, played on mainframe computers.

1971 – Computer Space, developed by Nolan Bushnell and Ted Dabney (founders of Atari), becomes the first video arcade game released. Although it was instantly popular, many people found the game too difficult.

1972 – Realizing the potential of video games, Magnavox released Odyssey, the first home video gaming system. Most notably though, Atari is founded and quickly recognized as the leader in the video game industry. Their first released game, Pong, was wildly successful and soon became available as a home version.

1974 – Steve Jobs, one of Atari’s technicians and later a circuit board creator, presented an idea to the Atari founders for a personal computer system. Because funds were tied up in other projects, Bushnell referred a venture capitalist to Jobs for funding support. That personal computer, of course, was the beginning of Apple.

1975 – The first computer game hits the markets. Gunfight used a microprocessor instead of hardwired circuits.

1977 – Retailing at $249.95, a large chunk of money at the time, the Atari 2600 game console is released.

1978 – Adding another level of competition and appeal to video games, Space Invaders hits arcades as the first game to track and display high scores. Soon after, the game Asteroids took it a step further and allowed three letter initials to be stored with top scores.

1980 – The first 3D game, Battlezone, is created. The game caught the eye of the US Government, who later modified it for training exercises. Due to the advancing complexity of games, companies begin to form teams to specifically address design. Game designers and programmers soon became separate, distinct careers.

1981 – The gaming industry proves its prominence with the first dedicated periodical, Electronic Games.

1985 – Developed by a Russian programmer, Tetris is released for arcades, video game consoles, as well as home computers.

1989 – Game Boys, handheld gaming devices made by Nintendo, hit the market to much avail. Later in the year, Sega releases the Genesis game console.

1994 – The Entertainment Software Rating Board is created due to concerns about violence in games and the marketing tactics used. Games now receive a rating displayed on the packaging.

1995 – Sony releases the PlayStation in the U.S. By 1997, 20 million units had been sold.

1996 – Arcades switch their focus from traditional video games to the more popular physical riding games, such as skiing, and car/bike racing.

1998 – The Sega Dreamcast is released, one of Sega’s last pulls to stay in the market.

2000 – Sony’s PlayStation 2 is released. The 500,000 initial units sell out instantly at $300 apiece. The same year, The Sims surpasses Myst as the best selling PC game. Game designers now work in teams of dozens to quickly create the complex games being sold.

2001 – “Next Generation” gaming systems are introduced. The Microsoft Xbox and Nintendo GameCube are not only more interactive for the user, but also easier to develop games for. Shortly after the release of these products, Sega announces it will no longer produce hardware.

2004 – The Nintendo DS is released as a purposefully portable system. Sony follows a year later with their portable version, the Sony PSP.

2006 – The Nintendo Wii revolutionizes the market with its controller system, designed to mimic actual physical movements such as swinging a tennis racket or throwing a bowling ball. During the same year, the PlayStation 3 is released as the most sophisticated (and expensive) console.

2007 – Apple releases the iPhone, creating an entirely new device in which to play games.

2008 – The App Store is introduced. With a diverse array of functionalities, games quickly become the most popular and lucrative “apps.” Game designing and developing for Smartphone applications becomes a large niche. In a successful effort to get people of all ages involved and excited about the Wii, Nintendo releases the Wii Fit game. By the next year, Wii Sports surpasses Super Mario Bros as the bestselling video game with over 40 million units sold.

2011 – Projected to grow an additional 30% by 2016, the gaming industry produces sales of over 18 billion per year. Colleges and degrees specifically for game design and production are becoming increasingly advanced and popular.

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Source by Ben Hobbs