GEO – Grand Epic Online Game Review

GEO – Grand Epic Online Game Review

Grand Epic Online is without question the best looking browser based MMORPG on the internet. Although it describes itself as a 2.5D dungeon crawler, the graphics are beautifully animated. The feudal Japanese-style of the game will amaze many fans of the RPG genre the world over.

Before you start the game, you have the option of choosing which clan you want to be in. It doesn’t really matter which clan you choose as long as you pick a character to become your on-screen avatar throughout the entire game.

There’s the option of being both male and female characters. There are 8 characters in all and four different styles of weapons that they can wield. You can use a bow & arrow, a sword, a larger broadsword or just a plain staff. Again, it doesn’t really matter what type of weapon you choose as your attacks will be weak to start off with anyway.

You will start off by talking to a character called Sher Chao who shows you the basics of this game. It’s quite funny how the tutorial plays out as she makes you do all these mundane chores for her – much to the dislike of the character you are being.

One of the first quests she tells you to do is to kill a bunch of rabbits so she can use their fur. It does from that moment on you realize how user-friendly this game really is. Almost every RPG game I’ve played, you’re forced to explore the entire area yourself to know where all the location are. It can be a long process walking around large villages and fields just to find what you need. This game however, lets your character automatically run to the next location simply by pressing the area of interest on the quests menu.

Once I found the rabbits, it was very easy to kill them. All you have to do is highlight the target using your mouse and your character hacks away until the enemy is dead. You can even use the mouse to escape any conflict if the enemy you’re facing is too hard for you to defeat. This system of battling is much more intuitive than the old-school turn-based system that is used in many other RPG games.

Leveling up in Grand Epic Online is also a breeze. Once you earn enough points, you can simply click on your character’s profile and build up your stats from there. The only downside is that you can only upgrade 3 points for each attribute at one time. If I have 6 points in total, I can only give 3 points for my strength until I level up again.

The online community of Grand Epic Online is healthy and thriving. Even if you’re doing single player quests, you can still see other players walking around and doing their own things. I was having trouble killing a bunch of bad guys, until I encountered another player who helped out just in time. It’s this sort of interactivity that you rarely see in other video games these days. Not only that, but as you progress further into the game, you have the option to join up with a team to do team quests and more.

Communicating with other players is also easy to use. There’s a scrolling message board at the side of the screen or you can instant message other players when you see them walking around the game field. The production values are nothing I have ever encountered before in a free-to-play video game. There are sound effects included and even music playing in the background. The character models are cute and rendered in full 3D.

Grand Epic Online truly is an epic game. The visuals and gameplay are all of high quality and there are a plethora of quests to complete during your journey. One of the best RPG games I’ve played in a long time.

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Source by Damian Seeto

Easy Halloween Costume Idea From the Movie Office Space (No Sewing)

Easy Halloween Costume Idea From the Movie Office Space (No Sewing)

Every Halloween do you secretly envy the people who come up with original Halloween costume ideas–while you’re stuck wearing a store-bought pirate or fairy or vampire costume? Are you tired of picking up a last-minute Frankenstein mask at Walmart or promising yourself every year that you will learn how to sew so that you can make the greatest costume ever?

I want to share with you an easy Halloween costume idea-a costume that I wore to work, that made 90% of my coworkers fall out of their ergonomic desk chairs, and that cost me very little money or time to make. This Halloween costume requires no sewing and, while best suited for adults, can even be a fun project for kids. Did I mention that this costume made me number one at the office Halloween costume contest?

When did you last watch the movie Office Space? You probably remember Milton with his red stapler, the Bobs, and the office humor that is still relevant to anyone working in a cubicle at a large company today. This movie alone can give you plenty of Halloween costume ideas, but you’re going to make a costume that no one will expect. You’re going to make a costume that can’t be bought, that requires no sewing, and maybe costs $10-$15 unless you already have the materials around your house. You are going to transform yourself into…

The Office Space Post-It Note Guy.

You will find step-by-step instructions and photos here: Office Space Halloween costume

The basic idea is to cover your dress clothes in Post-It notes (or any generic “sticky” note, as long as it has a good adhesive) until you look like an office-appropriate yellow monster. For this Halloween costume, you will need dress clothes (white shirt, khaki pants, and red tie suggested), a ski mask, black plastic glasses without their lenses, a lightweight ski mask, Post-It Notes, and clear tape.

The instructions linked above will teach you the best way to adhere the Post-It notes so they don’t fall off easily and provide you with suggestions for (a) making your Halloween costume look crafted instead of bought, (b) getting the best deal on your office supplies, (c) seeing through a ski mask covered in Post-It notes, and (d) avoiding bursting into flames.

Another benefit of wearing this Office Space Halloween costume? I bet they won’t even need you to come in on Saturday….

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Source by Sean Haggard

What You Need to Know About NIJ Standard 0101-06

What You Need to Know About NIJ Standard 0101-06

The NIJ Standard 0101.06 is a comprehensive standard for testing the protective values of ballistic armor such as that used by law enforcement and military personnel. In order to qualify under this standard, ballistic armor must pass a series of rigorous performance tests to ensure that they live up to expectations.

Ballistic armor is rated by level of protection, with higher levels offering increasingly effective protection against penetration and blunt trauma impact from larger caliber rounds; in order to pass certification, a vest must prevent penetration by the test bullet at the test firing speed, and more importantly must prevent deformation as a result of blunt force trauma on the test surface. Soft armor (such as the concealable vests worn by law enforcement) consists of Level II-A, Level II, and Level III-A, and is meant to protect mostly against small arms fire. Hard body armor consists of rigid plates that can be inserted, and are rated Level III or Level IV, for protection against rifle rounds.

The important points of the NIJ standard can be explained by pointing out the changes in testing requirements from the 0101.06 standard and the interim NIJ 0101.05 standard; after reviewing tests of the previous standard, as well as performance in the field, the National Institute of Justice has determined that more strenuous testing requirements are needed to ensure a minimum lifespan of five years, and to protect against larger and faster bullets than in previous testing.

Under the NIJ 0101.05 standard, for IIA through IIIA testing, a total of six panel samples were required for testing purposes. Each panel was to be of a standard size, with six shots per panel and a minimum spacing between shots of 2 inches. Two shots (#4 and #5, specifically) were to be performed at a 30-degree angle from the armor, to test angled impacts. To test the effects of water on the material, armor was subjected to a six minute spray before testing. All test shots were performed on areas a minimum of 3 inches from any edge. Four tests of ballistic limit testing were performed to test its resistance to penetration; two tests of backface signature testing were performed to test for deformation of a test material (soft clay) behind an impact point, with a maximum allowable deformation depth of under 44 millimeters. Body armor would fail testing if it allowed greater deformations from the test bullets, or if the first test bullet completely penetrated the ballistic armor.

The NIJ 0101.06 standard provides more rigorous testing of these requirements. Specifically, 28 test samples are required – 22 large samples, and 6 small samples. Each panel still receives six test shots, but the spacing is more rigidly defined – shots one through three are spaced a minimum of two inches apart, with a minimum distance from edges of 2 inches. Shots 4 through 6 must be grouped in a circle with a max spread of 3.94 inches. Shot 4 is still tested at a 30 degree angle, but shot 5 is tested at a 45 degree angle. Wet testing is performed by completely immersing the armor for 30 minutes. Ballistic limit testing is performed on both the first and second rounds per type, with ten tests performed per type. Backface signature deformation testing requires three measured deformations of less than 44 millimeters, with a second measuring of any result over 40 millimeters, and one outlier permitted. Failure occurs if greater deformations are recorded, or if the armor is perforated by any portion of the projectiles tested.

The NIJ 0101.04 standard required that vests to be certified to level IIA withstand testing from a 9mm round traveling at a relative velocity of 1120 feet per second and a.40 caliber round traveling at 1055 fps. Level II armor had to withstand a 9 mm round at 1205 fps (+/-30) and a.357 magnum round traveling at 1430 fps. Level IIIA armor was required to stop a 9mm round at 1430 fps and a.44 magnum round at 1430 fps.

The NIJ 0101.06 standard increases requirements at all levels; armor to be rated level IIA must now withstand a 9mm round at 1225 fps, and a.40 caliber round at 1155 fps. Level II armor must now withstand a 9mm round at 1305 fps, as well as a.357 magnum at 1430 fps. Level IIIA armor must now be able to withstand a.357 SIG round at 1470 fps, as well as a.44 magnum at 1430 fps. These tests must all be performed according to the requirements listed above.

In addition, NIJ Standard 0101.06 tests for the effects of environmental conditioning from water, long-term use, and temperature exposure. These tests put one batch of eight panels (six large and two small) into a rotary tumbler set at 149 degrees Fahrenheit with 80% relative humidity. This batch is cycled for 72,000 cycles at five revolutions per minute over a period of roughly ten days, then removed and tested against both threat calibers at a reduced test velocity (Level IIA requires testing of 9mm rounds at 1165 fps and.40 caliber rounds at 1065 fps after conditioning; Level II requires testing of 9mm rounds at 1245 fps and.357 magnum rounds after conditioning; Level IIIA requires testing of.357 SIG rounds at 1410 fps and.44 magnum rounds at 1340 fps after conditioning.)

The level of protection one wears is typically based on one’s need for concealability, comfort, and overall protection. Level II-A is the thinnest and lightest armor available, and stops penetration from a majority of threats, but is less effective against blunt trauma injury. Level II armor provides a balance between blunt trauma protection against high-velocity rounds, cost, and thickness while remaining concealable. Level III-A armor provides the best protection in soft armor and minimizes blunt trauma injury to the wearer, allowing them to respond more quickly to imminent threats, but is less concealable, heavier, and more expensive.

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Source by Austin Cushing

Game Design Jobs for Felons – Tips To Getting Hired As A Felon Game Designer

Game Design Jobs for Felons – Tips To Getting Hired As A Felon Game Designer

Game design jobs for felons could be a good career choice for you. This article will talk about jobs for convicted felons in game design and describe what you will need to do to get a job in this industry. Skills seem to be what sets those apart who get hired for game design felon jobs, not your background.

What is game testing and design? Almost all of us have played computer or video games so it’s not too difficult to explain it. Simply put, game programming and design is the creation and development of gaming software.

So are there about jobs for convicted felons in Game Design? Yes, of course!

The gaming industry is one of today’s fastest-growing industries in the U.S. From 2005-2008, the U.S. economy as a whole grew by 1.4 percent while the gaming industry grew by an amazing 16.7 percent during the same period, according to the Entertainment Software Association. In fact, gaming is expected to become a $58 billion business by 2012.

Around 120,000 people are employed by the gaming industry which means that there are plenty of game testing jobs for convicted felons. This industry is one where people are more concerned about what you can do now than what you have been doing in the past.

Video design professionals are paid very well. The average annual compensation per gaming industry employee was $89,781 in 2009 and this figure is not expected to decrease any time soon.

Video design jobs for felons are suitable for those who are very creative and imaginative. You should be detail-oriented and disciplined. A passion for gaming is also a good quality for a game tester.

The first thing you will need to start a career in game testing is a high school diploma. Then you will need to learn about digital game design by getting a certificate or degree in video design. Core courses in a gaming program include animation, gaming technology, video design process and level design.

Once you graduate, you can get an entry-level job in a game design or entertainment company. These video design jobs for felons will involve tasks such as working with a team to design, develop, test and produce games, or create animations and 3D scenes.

Developing games or multi-media entertainment requires different types of game design professionals such as testers, programmers, concept artists, animators, sound technicians, modelers, music composers, level designers, story writers, producers, directors, etc.

The first few months in a video design company is mostly spent learning the ropes. Typically, the first job of a video design graduate will be an internship or a job as a tester. Game testers play a specific part of the game over and over to try to spot and document any flaws or bugs in the game programs or graphics.

In conclusion, game design is a good career choice for ex-felons who are interested in video games and are creative, artistic and imaginative. To get a job in the gaming industry, you can study game design and then apply for a job in one of the top a game design or entertainment companies. There are many game design jobs for felons available because the industry is experiencing very rapid growth.

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Source by Michael J. Martin

Video Game History in a Nutshell

Video Game History in a Nutshell

The history of the video game does not go back for centuries, but it goes back farther than you may have imagined. The earliest ancestor of the game we play today is a game called “Tennis for Two” that was introduced by inventor John Higginbotham back in 1958. This video game consisted of a horizontal line across the screen with a short perpendicular line to represent the net. In the 1960’s the first interactive video game called Spacewar was invented and then the first game that was played using a television. Then, in the early 1970’s the first video arcade game called “Computer Space” was introduced. Then in the mid1970’s a new little company called Atari came out with a game known as “Pong” that people could play at home. The first two copyrighted video game products were sold in 1980 by Atari. We’ve come far in the past 26 years or so.

Now there are thousands of games on the market and a number of game systems as well. They keep improving the features and the products. You can even download games to play on your cell phone or play a video game on your watch. You can have a game with 3-D graphics, amazing sound quality and realistic movements. The PlayStation 2, the X-Box, and the Game Cube are some of the bigger names in the industry. The new PlayStation 3 is creating a buzz with its ability to burn DVDs.

There are some concerns associated with the explosion of the video game industry. Children are more obese and less active than ever before and some feel that these games are partially to blame. In response, the video game manufacturers have come up with interactive games with “dance pads” that allow players to replicate dance moves. Some people are also concerned with the amount of violence and sexuality on these games. They see a direct connection with the rise in violence and crime in society. Now the industry is working with an independent advisory board which rates the games for content and age appropriateness. This is a great tool for families who want to control the types of media that come into their home.

The entertainment software industry will continue to improve the products and technology out on the market today in response to consumer demand-the history of this product is far from over, but it has come a long way already.

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Source by Eriani Doyel