Destiny: Setting Without a Plot

Destiny: Setting Without a Plot

There are many elements right or wrong in Destiny, and after hitting max level and playing multiplayer for weeks I can safely say I've formed an opinion on both. Many argument that Destiny was held back in its storytelling by being an FPS MMO. However, The Old Republic, for all its microtransactions and irritating repetition, did succeed in storytelling permanently being an MMO. Destiny did not. Let's examine why after we talk about some of the positives of Destiny.

THE POSITIVES

The Multiplayer – You choose these competitive multiplayer options from the Crucible, which is the Guardian's way of blowing off steam, I'd expect. Destiny's multiplayer, as expected, is pretty seamless. The different game types are really well done, and offer varying experiences based on player preferences. I prefer 3v3 "Skirmish" game mode instead of 6v6 "Clash", for example. I find it more tactical and less chaotic. Some players will prefer "Control", in which you and your team capture territory. There are a lot of options here, and it shows that they've really put some thought into it.

My one complaint is that vehicles are not used as often as they should. The "Combined Arms" limited game type allowed increased use of heavy ammo and vehicles, but it only lasted for three days in September! I miss the days of old when you and your friends would load up on a warthog just to get blasted into the air by a rocket launcher.

The Multiplayer – You choose these competitive multiplayer options from the Crucible, which it the Guardian's way of blowing off steam, I'd expect. Destiny's multiplayer, as expected, is pretty seamless.

The Strikes – Strikes in Destiny are the equivalent of instances in most MMO's. These are interesting, usually culminating in a fight with a horde of enemies at the end, then a boss is introduced, and finally you have to beat both the boss and the horde of enemies. It's predictable, repetitive, and so much fun when you have mics. I played the Strike playlist enough to buy most of my armor pieces, but I found the most enjoyment in playing with my friends in a Fireteam. In these groups, we were able to communicate and enjoy one another's company while trying to complete some scripted event. It was so much fun.

The Strikes are very limited. There are not many and you typically play the same ones you played in the single player campaign, just at a higher setting. This was fun at first, but as you play the same strike over and over, it loses its glimmer.

I once did the same Martian strike three times in a row due to random bad luck. The worst part was that we'd get to the end, then someone would quit, then the other guy would quit, and then I'd be left alone until I also quit. Quite white-knuckled fury, I was not able to beat it. I did ever, but in those three times in a row I ended up physically hating the Cabal by the end of it.

Three-Man Teams – I remember trying to conquer a boss in Destiny with my friend and I. After we got swarmed by the Cabal for the last time, we gave up. Originally we decided to partner up to tackle him, because we wanted to record gameplay for YouTube. Sometimes we were unable to progress and a bitter feeling took root in our perceptions of the game. This is one problem with a three-man team: once one member leaves, you're down 33%.

I've noticed you depend too much on your team mates for Strikes. A person who leaves abandons two people to take on a whole mission on their own, an awkward partnership forged in hatred of the guy who left. Inevitably that partnership will dissolve and then you'll be alone to quit. This is a huge problem, and there needs to be punishments for abandoning Strikes. So far there's a reporting system, but you need to have the player's information on screen in order to report them for leaving, and typically it's too late by the time they've left.

THE PROBLEMS

The Story – This has been a big problem for me, since I absolutely loved the game's setting but abhorred the lack of story. The game is amazing, and the developers have previously commented that it was inspired by "a candle in the darkness". That idea echoes throughout the game, from all alien races posing a threat, to the imminent fear of the unknown.

The story parts of the game are the cutscenes with your playable character and either the ghost or other side characters.

Players have asked, "Why could not we go to other systems?" Well, within the context of the story, it makes perfect sense. You can not go to other systems, unless you want to be devoured by creatures in the darkness. The one source of light in the universe (presumably) is the Traveler, who died before the game began. His shell remains as a light source for the Guardians, who seeks to defeat the forces of darkness that plague the universe.

Great story, right? Well, that's actually just the setting. The actual plot of the game is nearly nonexistent. The story parts of the game are the cutscenes with your playable character and either the ghost or other side characters. These never go anywhere, instead furthering a plot that ends abruptly with a boss fight-based conclusion, which only caps the end of the game without ending the story. The actual story concludes with a scene reminiscent of the ending to Star Wars: A New Hope, but more enigmatic and pointless.

Yes, I know, expansions are coming so a conclusion would be premature. However, I expected some kind of narrative structure, some format where an introduction, body, and conclusion were present. Instead we get a setting without a plot, a story that was so interesting, so tantalizingly teasing, that went nowhere. What are the goals of the Queen and her brother? Where are the Vex going, and why? Are there more Travelers out there? We get few answers, and even fewer characters.

The Raids – There was only one Raid when I played: Vault of Glass. It was insanely hard and I could never beat it. Finding people to connect with in Fireteam before trying to tackle it was also an effort in futility. Even when I would have a good team, we'd lose and ever one guy would quit and, like the Strikes, we'd be unable to progress with just the two of us.

The gear dropped in the Raids are superior to what you've found in a strike. However, it was so hard to find anything and you got so little reward for your hard work that the costs did not match the benefit. I think I once got a Mote of Light, but beyond that I never got any good gear.

And explain to me how Bungie could design matchmaking for both the Crucible and Strike game types, but NOT the Raids? I've heard they're fixing this (or have fixed it) but it should have been an option day-one.

I wish there had been more character development, more advancing of the plot, and more characters in general.

THOUGHTS

To be honest, I had a lot of fun with Destiny. It was enjoyable and I fell in love with the setting and universe. However, a setting without a plot is a sad and lifeless thing, and Destiny fits that perfectly. I wish there had been more character development, more advancing of the plot, and more characters in general. In total, you interact with four or five characters in cutscenes (if that) and extremely their stories are unimportant.

I do not like giving review scores, because I do not believe a score can properly encapsulate an entire opinion about a game. I will say this: if you like science fiction world-building, this game does that very well. If you like coherent storytelling, this game does that poorly. Finally, if you like quick-paced multiplayer with unique abilities, Destiny does that well.

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Source by Dan Khan

Management of Cancer in the Older Patient E-Book

Management of Cancer in the Older Patient E-Book

Management of Cancer in the Older Patient, by Drs. Arash Naeim, David Reuben, and Patricia Ganz, offers the help you need to effectively diagnose, refer, and manage cancer in geriatric patients. You’ll see how to provide effective cancer screening; refer your patients to the right oncologist; deal with comorbidities, frailties, and other complications; navigate end-of-life issues; and much more. A templated, user-friendly format makes it easy to find and apply the answers you need.

See how to best manage geriatric cancer patients with help from leading specialists in both geriatrics and oncology

Make informed decisions as to when to refer patients to specialists.

Provide the supportive care your patients and their families need on issues such as such as mental health, pain, fatigue, nausea, insomnia.

Be prepared to help cancer survivors navigate their after-treatment care including adjuvant therapy, side effects, second cancers, quality of life, and other concerns.

Offer accurate guidance on ethical issues like competency, end of life, hospice, the role of the caregiver, and more.

By Arash Naeim MD, PhD, David Reuben MD & Patricia Ganz

Download from Itunes

Tokyo Ghoul, Vol. 11

Tokyo Ghoul, Vol. 11

Amid clashes between Ghouls and the Commission of Counter Ghoul investigators at Doctor Kano’s underground facility, Kaneki finds himself locked in battle with Special Class Ghoul investigator Yukinori Shinohara. When the battle subsides, the CCG discovers shocking evidence that leads them closer to discovering the truth behind Kano’s sinister plans.

By Sui Ishida

Download from Itunes

The Parking Spot®

The Parking Spot®

The Parking Spot app makes it easier than ever for anyone parking and flying out of an airport near any of The Parking Spot’s 38 locations to make reservations, join The Spot Club frequent parker program, redeem points for free parking, and to spot our signature shuttles to make the trip home even better.
· With the TPS Shuttle finder, guests can see the shuttles on the road as they near, for that peace of mind to know your ride is on its way
· With reservation functionality built into the app, guests can make sure there is a spot waiting for them
· With Spot Club frequent parker program account access built in, members can view their points and other account information

The Parking Spot is more than just a space to park your car. We focus on hospitality, making it easy, comfortable and affordable to get a superior airport parking experience. Founded in 1998, The Parking Spot is the leading near-airport parking company in the United States.





By The Parking Spot

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GEO – Grand Epic Online Game Review

GEO – Grand Epic Online Game Review

Grand Epic Online is without question the best looking browser based MMORPG on the internet. Although it describes itself as a 2.5D dungeon crawler, the graphics are beautifully animated. The feudal Japanese-style of the game will amaze many fans of the RPG genre the world over.

Before you start the game, you have the option of choosing which clan you want to be in. It doesn’t really matter which clan you choose as long as you pick a character to become your on-screen avatar throughout the entire game.

There’s the option of being both male and female characters. There are 8 characters in all and four different styles of weapons that they can wield. You can use a bow & arrow, a sword, a larger broadsword or just a plain staff. Again, it doesn’t really matter what type of weapon you choose as your attacks will be weak to start off with anyway.

You will start off by talking to a character called Sher Chao who shows you the basics of this game. It’s quite funny how the tutorial plays out as she makes you do all these mundane chores for her – much to the dislike of the character you are being.

One of the first quests she tells you to do is to kill a bunch of rabbits so she can use their fur. It does from that moment on you realize how user-friendly this game really is. Almost every RPG game I’ve played, you’re forced to explore the entire area yourself to know where all the location are. It can be a long process walking around large villages and fields just to find what you need. This game however, lets your character automatically run to the next location simply by pressing the area of interest on the quests menu.

Once I found the rabbits, it was very easy to kill them. All you have to do is highlight the target using your mouse and your character hacks away until the enemy is dead. You can even use the mouse to escape any conflict if the enemy you’re facing is too hard for you to defeat. This system of battling is much more intuitive than the old-school turn-based system that is used in many other RPG games.

Leveling up in Grand Epic Online is also a breeze. Once you earn enough points, you can simply click on your character’s profile and build up your stats from there. The only downside is that you can only upgrade 3 points for each attribute at one time. If I have 6 points in total, I can only give 3 points for my strength until I level up again.

The online community of Grand Epic Online is healthy and thriving. Even if you’re doing single player quests, you can still see other players walking around and doing their own things. I was having trouble killing a bunch of bad guys, until I encountered another player who helped out just in time. It’s this sort of interactivity that you rarely see in other video games these days. Not only that, but as you progress further into the game, you have the option to join up with a team to do team quests and more.

Communicating with other players is also easy to use. There’s a scrolling message board at the side of the screen or you can instant message other players when you see them walking around the game field. The production values are nothing I have ever encountered before in a free-to-play video game. There are sound effects included and even music playing in the background. The character models are cute and rendered in full 3D.

Grand Epic Online truly is an epic game. The visuals and gameplay are all of high quality and there are a plethora of quests to complete during your journey. One of the best RPG games I’ve played in a long time.

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Source by Damian Seeto

KERA turns back the clock in his Music Video for “Kinema Bravo”

KERA turns back the clock in his Music Video for “Kinema Bravo”

Singer/songwriter KERA will be releasing a new studio album titled “LANDSCAPE” on May 8th. “LANDSCAPE” comes nearly three-and-a-half years after his previous record “Brown, White & Black” and will be similarly inspired by the classic jazz of the 1920s and 30s.

The album will include 13 songs, comprised of a mixture of original tracks and covers — mostly of oldies, though both BOOWY’s “B BLUE” and Kyu Sakamoto’s “Miagete Goran Yoru no Hoshi wo” will also make an appearance. Ahead of its release, a music video for lead track “Kinema Bravo” — which is meant to evoke the same era as the music — has been uploaded to KERA’s YouTube channel.

Read on below to find this classic film-inspired PV, as well as the cover and complete track list for “LANDSCAPE”.

-’LANDSCAPE’ Track List-

  1. cheek to cheek
  2. Ki no Uta
  3. Bebop Baton Bebop
  4. Kate
  5. stardust
  6. Kinema Bravo
  7. Shoku Shinki
  8. B BLUE
  9. Jinjiroge
  10. Silly Walker
  11. Thank You
  12. Miagete Goran Yoru no Hoshi wo
  13. LANDSCAPE SKA

(via natalie)

The post KERA turns back the clock in his Music Video for “Kinema Bravo” appeared first on ARAMA! JAPAN.

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“Plus your friend over there can turn into like an 8 foot tall lady with a sword…

“Plus your friend over there can turn into like an 8 foot tall lady with a sword…


“Plus your friend over there can turn into like an 8 foot tall lady with a sword.”
🌊
Can’t decide if this wig color is good enough or if I should buy new wig that is a lighter color? Idk I just hate spending money lol.

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#cosplay #mermista #cosplayer #shera #cosplayvscharacter #mermistacosplay #cosplaygirl #cosplaysidebyside #sheracosplay #cosplaymakeup #sheraandtheprincessesofpower #cosplaywig #adora #poccosplay #fangirl #plussizecosplay #geekgirl #blackcosplayer #blerd #cosplayingwhileblack #costest #casualcosplay #blackgirlmagic #closetcosplay

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2018/11/18…

2018/11/18…


#京都アニソン研究所#京都アニ研#京都#祇園四条#コスプレ#アニメ#漫画#ゲーム#アニソン#コスプレイヤー#レイヤー#コスプレバー#アニソンバー#アットホーム#カラオケ#JOYSOUND#cosplay#cosplayer
2018/11/18

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