Only Girl

Only Girl

Life feels impossible when you don’t know who you are. 

When Rosie wakes after her year-long coma, she opens her eyes to a world she doesn’t recognize, in a body she doesn’t understand. While her mind is convinced she’s sixteen years old, her country hasn’t stopped needing her to fight for them.

When the man in green body paint tries to convince her that they’re married, Rosie runs away from Avalon, determined to find out who’s telling the truth, and most importantly, who she is.

Not knowing who she can trust, Rosie leaves no stone unturned in her quest to remember the lives she’s forgotten. When she comes across a charming man named Dub, Rosie has to decide if following him into the unknown will lead her to a better life, or if trusting Dub will be her ruin.

“Only Girl” is the final installment of a 14-part fantasy romance series written by USA Today Bestselling Author Mary E. Twomey.

By Mary E. Twomey

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Emma et la Japanische Mangaka – collection Tip Tongue – A2 intermédiaire – dès 12 ans

Emma et la Japanische Mangaka – collection Tip Tongue – A2 intermédiaire – dès 12 ans

La collection Tip Tongue s’ouvre à l’allemand ! De nouveaux auteurs, de nouvelles destinations. Dépaysement garanti…

Dans moins de six heures, Emma verra en chair et en os la star du manga Miki Kawase ! Pour son anniversaire, son père lui a offert le cadeau dont elle rêvait : deux billets de train pour Leipzig, la seule ville européenne où son idole, en tournée mondiale, a choisi de faire escale. Mais le voyage va s’avérer plus mouvementé que prévu…

Parce que l’anglais est aussi agréable à écouter, chaque roman numérique Tip Tongue est enrichi de sa version audio, page après page.

By Isabelle Collombat

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Critical Ops

Critical Ops

Critical Ops is a 3D MULTIPLAYER FPS build for mobile. Experience action, where fast reflexes and TACTICAL skills are essential to success.
Are you ready for the most skill-based mobile FPS?

Critical Ops is a first-person shooter that features competitive combat through beautifully crafted maps and challenging game modes. Battle it out alongside your band of brothers or lead an individual scoreboard. Will you fight as a member of Coalition or The Breach?

The outcome is determined by your skills and your strategy. Offering no in-app purchases that give competitive advantages, we guarantee a FAIR-TO-PLAY scene! Master a variety of weapons and skills by competing in intense PvP gameplay. Competitive ranked games pit you against other similarly skilled operatives. While playing, you will learn new mechanics and gain knowledge, allowing you to evolve as a player.

Go SOCIAL! Create or join a clan. Host private matches. Gather your friends and join them in exciting combat!

Critical Ops expands the world of esports onto the mobile platforms. Join our VIBRANT ESPORT SCENE and gain a reputation for YOU and your team.

The game currently features three challenging game modes:

Two teams, two goals! One team trying to plant and defend the bomb until detonation, the other one trying to defuse it. Dominate the battlefield!

Two opposing teams battle it out in a timed deathmatch. Make each bullet count!

Two teams fight against each other, with individual players working their own way through all the weapons in the game. Gear Up!

Play the game how you like through our matchmaking:

Play all the available game modes in quick, matchmade games with operatives of similar skill level.

Operatives compete for points and secure their rank through victory in a competitive matchmade adaptation of Defuse. Climb to the top of the ladder!

The classic way of playing Critical Ops, join or host a room of any of the available game types, enable a password to host private rooms.

Regular updates improve game performance, unlock new game modes, features and skins to personalize the experience for you as a player. Critical Ops is and always will be a FREE-TO-PLAY game. Purchases are purely cosmetic.

Download now and join the Critical Ops community!

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By Critical Force Oy

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What You Need to Know About NIJ Standard 0101-06

What You Need to Know About NIJ Standard 0101-06

The NIJ Standard 0101.06 is a comprehensive standard for testing the protective values of ballistic armor such as that used by law enforcement and military personnel. In order to qualify under this standard, ballistic armor must pass a series of rigorous performance tests to ensure that they live up to expectations.

Ballistic armor is rated by level of protection, with higher levels offering increasingly effective protection against penetration and blunt trauma impact from larger caliber rounds; in order to pass certification, a vest must prevent penetration by the test bullet at the test firing speed, and more importantly must prevent deformation as a result of blunt force trauma on the test surface. Soft armor (such as the concealable vests worn by law enforcement) consists of Level II-A, Level II, and Level III-A, and is meant to protect mostly against small arms fire. Hard body armor consists of rigid plates that can be inserted, and are rated Level III or Level IV, for protection against rifle rounds.

The important points of the NIJ standard can be explained by pointing out the changes in testing requirements from the 0101.06 standard and the interim NIJ 0101.05 standard; after reviewing tests of the previous standard, as well as performance in the field, the National Institute of Justice has determined that more strenuous testing requirements are needed to ensure a minimum lifespan of five years, and to protect against larger and faster bullets than in previous testing.

Under the NIJ 0101.05 standard, for IIA through IIIA testing, a total of six panel samples were required for testing purposes. Each panel was to be of a standard size, with six shots per panel and a minimum spacing between shots of 2 inches. Two shots (#4 and #5, specifically) were to be performed at a 30-degree angle from the armor, to test angled impacts. To test the effects of water on the material, armor was subjected to a six minute spray before testing. All test shots were performed on areas a minimum of 3 inches from any edge. Four tests of ballistic limit testing were performed to test its resistance to penetration; two tests of backface signature testing were performed to test for deformation of a test material (soft clay) behind an impact point, with a maximum allowable deformation depth of under 44 millimeters. Body armor would fail testing if it allowed greater deformations from the test bullets, or if the first test bullet completely penetrated the ballistic armor.

The NIJ 0101.06 standard provides more rigorous testing of these requirements. Specifically, 28 test samples are required – 22 large samples, and 6 small samples. Each panel still receives six test shots, but the spacing is more rigidly defined – shots one through three are spaced a minimum of two inches apart, with a minimum distance from edges of 2 inches. Shots 4 through 6 must be grouped in a circle with a max spread of 3.94 inches. Shot 4 is still tested at a 30 degree angle, but shot 5 is tested at a 45 degree angle. Wet testing is performed by completely immersing the armor for 30 minutes. Ballistic limit testing is performed on both the first and second rounds per type, with ten tests performed per type. Backface signature deformation testing requires three measured deformations of less than 44 millimeters, with a second measuring of any result over 40 millimeters, and one outlier permitted. Failure occurs if greater deformations are recorded, or if the armor is perforated by any portion of the projectiles tested.

The NIJ 0101.04 standard required that vests to be certified to level IIA withstand testing from a 9mm round traveling at a relative velocity of 1120 feet per second and a.40 caliber round traveling at 1055 fps. Level II armor had to withstand a 9 mm round at 1205 fps (+/-30) and a.357 magnum round traveling at 1430 fps. Level IIIA armor was required to stop a 9mm round at 1430 fps and a.44 magnum round at 1430 fps.

The NIJ 0101.06 standard increases requirements at all levels; armor to be rated level IIA must now withstand a 9mm round at 1225 fps, and a.40 caliber round at 1155 fps. Level II armor must now withstand a 9mm round at 1305 fps, as well as a.357 magnum at 1430 fps. Level IIIA armor must now be able to withstand a.357 SIG round at 1470 fps, as well as a.44 magnum at 1430 fps. These tests must all be performed according to the requirements listed above.

In addition, NIJ Standard 0101.06 tests for the effects of environmental conditioning from water, long-term use, and temperature exposure. These tests put one batch of eight panels (six large and two small) into a rotary tumbler set at 149 degrees Fahrenheit with 80% relative humidity. This batch is cycled for 72,000 cycles at five revolutions per minute over a period of roughly ten days, then removed and tested against both threat calibers at a reduced test velocity (Level IIA requires testing of 9mm rounds at 1165 fps and.40 caliber rounds at 1065 fps after conditioning; Level II requires testing of 9mm rounds at 1245 fps and.357 magnum rounds after conditioning; Level IIIA requires testing of.357 SIG rounds at 1410 fps and.44 magnum rounds at 1340 fps after conditioning.)

The level of protection one wears is typically based on one’s need for concealability, comfort, and overall protection. Level II-A is the thinnest and lightest armor available, and stops penetration from a majority of threats, but is less effective against blunt trauma injury. Level II armor provides a balance between blunt trauma protection against high-velocity rounds, cost, and thickness while remaining concealable. Level III-A armor provides the best protection in soft armor and minimizes blunt trauma injury to the wearer, allowing them to respond more quickly to imminent threats, but is less concealable, heavier, and more expensive.

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Source by Austin Cushing

Kenshi Yonezu to provide the Theme Song for Film “Kaijuu no Kodomo”

Kenshi Yonezu to provide the Theme Song for Film “Kaijuu no Kodomo”

Following a rather quiet few months, popular singer/songwriter Kenshi Yonezu has revealed that he will be performing the theme song for upcoming animated feature “Kaijuu no Kodomo”. Based on the manga of the same title, “Kaijuu no Kodomo” tells the story of a particular summer vacation where protagonist Ruka meets a pair of boys named ‘Umi’ and ‘Sora’, whose strange and unique method of swimming captures the young girl’s imagination.

The theme song will be titled “Umi no Yuurei” — “Sea’s Spectre” or “Ghost of the Sea” — and was inspired by Kenshi’s own memories of reading the manga as a teenager. Of note, this is the second time that Kenshi and mangaka Daisuke Igarashi have worked together; the former provided “Number Nine” as the image song for the “Louvre No.9” exhibit, which the latter was featured in.

Though nothing about Umi no Yuurei’s release has been confirmed as of yet, you’ll be able to hear the track when the film releases in Japan on June 7th. You can find the movie’s first trailer below, and look forward to further details about the matter as that date draws closer.

(via natalie)

The post Kenshi Yonezu to provide the Theme Song for Film “Kaijuu no Kodomo” appeared first on ARAMA! JAPAN.





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Game Design Jobs for Felons – Tips To Getting Hired As A Felon Game Designer

Game Design Jobs for Felons – Tips To Getting Hired As A Felon Game Designer

Game design jobs for felons could be a good career choice for you. This article will talk about jobs for convicted felons in game design and describe what you will need to do to get a job in this industry. Skills seem to be what sets those apart who get hired for game design felon jobs, not your background.

What is game testing and design? Almost all of us have played computer or video games so it’s not too difficult to explain it. Simply put, game programming and design is the creation and development of gaming software.

So are there about jobs for convicted felons in Game Design? Yes, of course!

The gaming industry is one of today’s fastest-growing industries in the U.S. From 2005-2008, the U.S. economy as a whole grew by 1.4 percent while the gaming industry grew by an amazing 16.7 percent during the same period, according to the Entertainment Software Association. In fact, gaming is expected to become a $58 billion business by 2012.

Around 120,000 people are employed by the gaming industry which means that there are plenty of game testing jobs for convicted felons. This industry is one where people are more concerned about what you can do now than what you have been doing in the past.

Video design professionals are paid very well. The average annual compensation per gaming industry employee was $89,781 in 2009 and this figure is not expected to decrease any time soon.

Video design jobs for felons are suitable for those who are very creative and imaginative. You should be detail-oriented and disciplined. A passion for gaming is also a good quality for a game tester.

The first thing you will need to start a career in game testing is a high school diploma. Then you will need to learn about digital game design by getting a certificate or degree in video design. Core courses in a gaming program include animation, gaming technology, video design process and level design.

Once you graduate, you can get an entry-level job in a game design or entertainment company. These video design jobs for felons will involve tasks such as working with a team to design, develop, test and produce games, or create animations and 3D scenes.

Developing games or multi-media entertainment requires different types of game design professionals such as testers, programmers, concept artists, animators, sound technicians, modelers, music composers, level designers, story writers, producers, directors, etc.

The first few months in a video design company is mostly spent learning the ropes. Typically, the first job of a video design graduate will be an internship or a job as a tester. Game testers play a specific part of the game over and over to try to spot and document any flaws or bugs in the game programs or graphics.

In conclusion, game design is a good career choice for ex-felons who are interested in video games and are creative, artistic and imaginative. To get a job in the gaming industry, you can study game design and then apply for a job in one of the top a game design or entertainment companies. There are many game design jobs for felons available because the industry is experiencing very rapid growth.

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Source by Michael J. Martin

Bin Audi’s for the night …                          …

Bin Audi’s for the night … …

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